Hi,
looking back the first time in life, I have to say that 2007 was one of the worst years for me, personally and from a business perspective.
Personally I lost the only woman I loved more then my live. She is the only one I even started to change for - even though this was to slow.
Secondary, I betrayed all my ideals. Why's that? I recognized that my ideals do not work in todays world, looking back for the last 10 years, I figured out that nearly everyone I know ripped my ideals for his/her own sake - well, I am not resentful since I allowed it in the one or other manner. Anyways, this ends in 2007 - so something good happens at all.
Third, I decided to change my workplace in 2007 - and stumbled out of the frying pan into the fire..
Well, what else could happen - so far nothing more, but way enough.
Let's hope for 2008 - I am cautioned optimistic :-)
Have a great, healthful and successful 2008 - who ever and where ever you are. And let me know how your 2007 was..
I simply have yet NO clue what to put here ... well, let's see what comes over time...
2007-12-24
Christmas time and years end race
Merry Christmas and a happy new year to those few reading my blog :)
2007-05-21
Some stuff about Games, story telling etc.
Alternate Reality Games: I'm Not So Sure I Love Bees. - http://www.fileplanet.com/fileblog/archives/2007/02/entry_210.shtml
GameSpy's Top 25 Video Game Cinematic Moments - http://www.gamespy.com/articles/771/771937p1.html
GDC: Game Developers Rant II - http://crystaltips.typepad.com/wonderland/2006/03/gdc_game_develo.html
GameSpy's Top 25 Video Game Cinematic Moments - http://www.gamespy.com/articles/771/771937p1.html
GDC: Game Developers Rant II - http://crystaltips.typepad.com/wonderland/2006/03/gdc_game_develo.html
David Freeman on the Art of Writing for Games - http://www.gamespy.com/articles/596/596254p1.html
Why writing isn't taken seriously - http://arstechnica.com/articles/culture/game-writing-1.ars/2
Why Isn't the Game Industry Making Interactive Stories? - http://www.gamespy.com/articles/596/596223p1.html
Storytelling vs. Gameplay: Can't We Get Along?
Everyone wants more stories in games -- at least they say they do. But what does that really mean? And how do you create a meaningful story in an interactive medium? Fargo takes a look at the differences between Hollywood and games, the techniques developers can use to tell stories in games, and what we'll see in the future.
read more | digg story
read more | digg story
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